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Total War: Warhammer - Call of the Beastmen

Steam
In stock
Digital download

About the game

Total War: WARHAMMER – Call Of The Beastmen Campaign Pack New Beastmen Race in the Grand Campaign Two New Playable Legendary Lords Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle

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DLC STRATEGY ACTION FANTASY WAR RTS TURN-BASED STRATEGY

Installation:

How to activate your game

Developer:

CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)

Publisher:

SEGA, Feral Interactive (Mac), Feral Interactive (Linux)

Release date:

28 July 2016

Genre:

Single-player, Action, Strategy

All Steam reviews:

Mixed (1315)

Visuals

Description

  • New Beastmen Race in the Grand Campaign
  • Two New Playable Legendary Lords
  • Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign
  • Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features


Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.

As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!

The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.

A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.

Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.

Khazrak The One Eye
The bestial intelligence that seethes behind Khazrak’s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.

Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!

As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail.

Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak’s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak’s horde, intensifies the Chaos Corruption he generates and increases Khazrak’s post-battle loot amount.

The Dark Mail is an ancient coat of magical armour that enhances Khazrak’s Armour and Magical Resistance characteristics.

Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).

If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.

Malagor The Dark Omen
To the Beastmen – and indeed, to the inhabitants of The Empire – Malagor is the fleshly incarnation of mankind’s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen.

Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics – the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more – reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.

Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor’s campaign map region.

If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.

Lords


Warherds are commanded by Beastlords, the braying, stomping masters of their kind. Along with Campaign, Battle and Melee skill-trees unique to The Beastmen race, Beastlords also have a number of unique skill unlocks improving their melee attack, melee defence, leadership, weapon strength and missile resistance statistics, making them exceedingly powerful warriors as well as great leaders. Beastlords may also be mounted on Razorgor Chariots from rank 15 onwards.

Heroes


The Beastmen can recruit and field two unique Hero types.

Gorebull
Gorebulls are hulking, twin-horned melee specialists – the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.


Thunderous Charge
The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.

Vanguard Deployment
While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order.

Tier 1 units
Ungor Raiders: T1 missile infantry, bow
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd: T1 melee infantry, spear
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds: T1 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide

Tier 2 units
Ungor Herd (shields): T2 melee infantry, axe and shield
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds (poison): T2 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide, Poison Attacks

Tier 3 units
Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Gor Herd: T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Gor Herd (shields): T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Razorgor Herd: T3 melee monstrous beast, armour-piercing
Abilities: Resilience, Causes Fear, Thunderous Charge

Minotaurs: T3 melee monstrous infantry, armoured
Abilities: Resilience, Causes Fear, Bloodgreed

Tier 4 units
Bestigor Herd: T4 melee infantry, great axe (armour piercing)
Abilities: Resilience, Primal Fury, Hide

Chaos Spawn: T4 melee monstrous Infantry
Abilities: Resilience, Causes Fear, Unbreakable

Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast,
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Razorgor Chariot: T4 chariot, armoured, armour piercing,
Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury

Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded
Abilities: Resilience, Causes Fear, Bloodgreed

Tier 5 units
Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing
Abilities: Resilience, Causes Fear, Bloodgreed

Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror
Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater

Chaos Giant: T5 monster, armour piercing
Abilities: Resilience, Causes Fear, Causes Terror

Configurations

minimum*

  • OS *:Windows 7 64Bit
  • Processor:Intel Core 2 Duo 3.0Ghz
  • Memory:3 GB RAM
  • Graphics:(DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P
  • DirectX:Version 11
  • Storage:35 GB available space
  • Additional Notes:*PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series